UMG blocks Dpad

Hello all,

not sure whether this is exactly the same issue, but I have got a problem with D-Pad input as well. I have a UMG widget added to the viewport, and it overrides the OnKeyDown function. The OnKeyDown always returns “unhandled”, and subsequently I can read out any pressed gamepad button in my PlayerController, even when the widget is shown. Any gamepad button EXCEPT the D-Pad.

The OnKeyDown fires and even returns “unhandled”, but the D-Pad press doesn’t seem to reach the PlayerController. What am I missing here?