UMG Animation jump to frame

Haha sorry ;p So by skipping I mean the animation itself but the end result would be as If the animation played fully. To be more precise I have an after level score showing animations, I want the player to be able to skip the animations and still see the state at the end of those animations… I can achieve this by increasing play rate so when player presses the button the animations are much faster so he/she sees the result faster but I was wondering If something like this could be achieved by jumping to the end of the animation instantly. Changing start time results in everything before it not happening at all so for example if I’m changing render opacity in the animation the it would still be 0.