UMG adaption

Not sure, but there’s this: DPI Scaling | Unreal Engine Documentation

Basically the X axis is the resolution of the screen, and the Y axis is the scale.

So you can set the scale for different resolutions - if you wanted it to be twice as small at 1280x720, you’d add a new point on the curve, set “time” to 720, and the value to 0.5