Raindrops are not making splashes and wet decals on my imported mesh when using UltraDynamicSky wheather effects. I think problem’s not in shading level because I’m creating a primitive cube and I’m applying the same shader to it and everything works just fine. I’ve tried to change some settings but that can’t really fix the issue.
Unreal Engine 5.1 (ray tracing)
UltraDynamicSky v7.7A