Ultimate Multiplayer Survival, RPG & Shooter Framework (well known as RPG Engine)

Update V5.9.1 - Environmental Temperature System

:thermometer: What’s New:

  • Zones with High & Low Temperatures

  • Clothing with Temperature Values
    Dress smart! Equip sweater to avoid freezing and light shirts to beat the heat! :dress::coat:

  • Dynamic Water & Energy Drain
    In hot areas, thirst and stamina deplete faster! Stay hydrated and rest. :droplet::high_voltage:

  • Drink from Any Water Source
    Drink directly from rivers, lakes, and puddles! No more relying solely on bottled water! :potable_water:

  • Risk of Poisoning
    Water from untrusted sources can be contaminated! Drinking it causes poisoning :microbe: and damages health.

  • Treatment with Antitoxins
    If poisoned, use activated charcoal tablets or other antitoxins urgently! :pill:

:bullseye: Ultra Dynamic Sky Integration

Coming Soon!

2 Likes

:waving_hand: Hello everyone!

:memo: Devlog Format Update:
Slightly changed the format – now with more developer commentary! I think this will be much more informative for you :blush:

:hammer_and_wrench: What’s coming next:

  • Improving screenshot mechanics for the minimap and game map (already started working on it today :wink:)
  • Removing the requirement to start building the game map from coordinates 0,0 (as you asked! :white_check_mark:)

:folded_hands: Thanks for your feedback and support!
Keep your ideas and requests coming – you’re helping shape this project! :rocket:

1 Like

New video tutorial :slight_smile:

1 Like

:tada: RPG Engine V5.10.1: Completely Revamped Map & Minimap System!

:rocket: Key Improvements:

  • Setting up the map and minimap is now 3 times faster and much more convenient!
  • Over 50% of manual work has been eliminated thanks to a brand-new EditorScript!

:sparkles: What this means for you:

  • Less time configuring, more time creating!
  • Smoother and more intuitive workflow!

:hammer_and_wrench: Stay tuned for more updates – as always, your feedback drives these improvements! :raising_hands:

1 Like

Phew, 4 days and the new tutorial is recorded! Just need to edit it and that’s it :slight_smile:
The tutorial on how to add new firearms will be released tomorrow!

Dear community, I’m finally happy to announce that I’ve finished and published a tutorial on how to add new firearms to the RPG Engine project! This is a very long video where I describe the process in maximum detail. Thank you for staying with our team! :slight_smile:

RPG Engine V5.11.1
:globe_showing_americas: Localization settings added. Now you can change the language! :globe_showing_americas:

RPG Engine + Ultra Dynamic Sky

Character Assistant 3.0 is almost done!

RPG Engine V5.11.1

  • Character Assistant 3.0: Streamlined Metahuman Skin Setup

:tada: Important Announcement: Project Renaming!

After several days of discussion with our active community members :handshake:, we’ve decided to rename the project:

From: RPG Engine
To: Survival RPG Engine :shield::herb:

Why the change?
The project simply contains too many survival genre mechanics to ignore them! This new name better reflects the core experience.

Thank you to everyone who participated in the discussion! :folded_hands:

1 Like

Next update - full support for Metahuman Creator.
ETA - ~tomorrow

(Note: You will now be able to add new skins/characters from Metahuman Creator directly into the project.)

:arrows_counterclockwise: Update 5.12.1 is Available!

:white_check_mark: What’s New:

  • Metahuman Creator Plugin support is now fully optimized and works as intended!
  • Previous update was configured for an older Metahuman version – now everything is done the right way!

:muscle: Metahuman Creator Plugin is an incredibly powerful tool, and now you can use it to its full potential within the project!

:dart: Update now and enjoy the seamless integration!

:clapper: New Tutorial Available!

Hello everyone! A quick update: I’m currently working on recording new video tutorials. The next episode will cover how to add new clothing items to the project! :slight_smile:

Hello everyone!
Update 5.14.1 is ready.

This update includes an improved version of the Items Assistant utility, which allows you to add a new item to the project and saves you time. The update will be available on the marketplace shortly.

I also recorded a video tutorial on how to add new clothing using the Mutable plugin. I just need to edit the video and upload it to YouTube.

New tutorial! :clapper_board:
Learn how to add new clothing to our project using the Mutable plugin!

Hey everyone! :waving_hand:
Work continues on the regular tutorials for the project. My goal is to make it as accessible as possible — even for brand-new developers.

In the next video tutorial, I’ll show you how to add clothing or other gear to your character without using the Mutable plugin.
This will be Part 2 of the clothing tutorial series.

Stay tuned — the video should be ready the day after tomorrow! :clapper_board:

Well, well, well… what do we have here? :eyes:
That’s right — a new update announcement! :crossed_swords:
The Raid System is coming soon… get ready for it! :rocket:

Update 5.15.1! :tada:
In this update, I’ve added the ability to adjust the volume of different sounds through the in-game menu (yeah… I totally forgot to do that right before release, lol — just left placeholders in the code :sweat_smile:).
Special thanks to EddieChristian from our Discord community for catching that! :raising_hands:

:puzzle_piece: Update 5.15.2 — Stability & Replication Improvements

This update focuses on multiplayer stability, vehicle systems, and replication accuracy.

:hammer_and_wrench: Changelog:

  • :sparkles: Improved replication performance for smoother multiplayer synchronization.
  • :automobile: Enhanced vehicle exit logic — players now retain full movement control after leaving vehicles.
  • :eyes: Fixed a minor visual issue when drivers exited vehicles.
  • :dizzy: Improved respawn handling — character physics now correctly reset on all clients.
  • :repeat_button: Steering wheel rotation is now properly replicated across all clients.