Ultimate Engine Co-Pilot (formerly Ultimate Blueprint Generator) - The AI Co-Pilot for Unreal Engine

Where is the C++ Prompt Generator? I can’t find it on Fab.

It no longer exists as it wasn’t needed anymore.

Version 0.2.5 for UBG is live as of 9th Jan 2026.

I'm slowly bringing the co-pilot inside Unreal Engine itself. My goal will be to use it completely from within Unreal without the need of third party apps.

Blueprint Analyzer and Project Scanner were brought inside Unreal for this new version. Blueprint Generation, Actors Creation, Widgets Creation will follow in future updates.

Check out the overview video for this Update

RE-INSTALL THE PLUGIN FROM EPIC LAUNCHER IF YOU DON’T SEE AN UPDATE BUTTON. These videos might help:
https://youtu.be/yBB4fGWitw8
https://youtu.be/0FOfSR-Pj5E

This new update brings back the need of an API key. I added a spare api key inside the project that gives everyone 80k tokens free usage. After that you need to follow docs to grab your personal key.

How to grab your own API key :ledger:

Must read! UE 5.6 and 5.7 don’t have a MacOS build because of some issues Epic identified with the builds. Dm me if you use MacOS and I’ll send you a copy of the plugin for you to test out since I don’t own a Mac. I’m working with Epic to solve this but it might take a week.

Please report any issues/bugs you might come across with this new update and not only.

Version 0.3.5 (January 26th, 2026) - Major Evolution

New Features

  • In-Editor AI Interface: I brought the agentic capabilities of desktop apps like Claude Desktop within the Unreal Editor itself. There’s no need to use third party apps anymore to connect to the plugin unless you want to. Everything can be done from the In-Editor Interface.

  • Local LLM Support: Local LLM support has been added as well. You can now use Ollama, LM Studio, and other OpenAI-compatible local servers for offline use with no API costs.

New Comprehensive Overview Video

so likeeee you can just install it and it does its thing? i had loads of problems when bought it a while back, you where lovely and supportive about it of course.

bought it on the sale, but it just wouldn’t work so you refunded it and you didn’t make me feel like ■■■■ for that either.

It defo is something i need. adhd and coding are not friends. but im sorry to say, its way to expensive.

The plugin is not for everyone and that’s fine. There is a cost for having the source code exposed.

It definitely improved and it keeps getting better and better. The setup for it is much easier now you just need an api key (gemini offers free api key with some limits) and you’re good to go. No more complicated setups with third party apps unless you want to use something like Claude Desktop etc. A massive update is coming in February.

Oh, okay. So, as a Gemini Pro User, I can just connect that API and am good to go? Sorry for the question, doing some digging before buying.

You don’t connect a plan, you need an api key (can as well grab a free api key from gemini) https://www.gamedevcore.com/docs/bpgenerator-ultimate#section-api-key

Or you can run the plugin locally with a local LLM https://www.gamedevcore.com/docs/bpgenerator-ultimate#section-local-llm

For Gemini Pro you can as well connect the plugin to Google Antigravity desktop app.

This is the most flexible co-pilot in Unreal - 3 different ways to connect and use the plugin.

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How do you connect your plugin to Antigravity?

Have python 3.13 installed, the mcp package installed and then configure the mcp config file from antigravity. You can use an AI for assistance. I provide the mcps ready to use:

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I went ahead and created a forum on my website as an alternative to Discord. I encourage everyone to join:
https://www.gamedevcore.com/community :globe_with_meridians:

It’s not a forum in the true sense. It functions very similar to Discord. Here is where I’ll provide support for when Discord will introduce mandatory ID verification.

March 1st, 2026 - Massive Improvements and tons of new Features (V0.7.5)
Check out the V0.7.5 Overview Video

New Features

  • Multiple API Key Slots: Configure and switch between multiple API keys easily
  • Enhanced Input Support: Full support for Unreal’s Enhanced Input system
  • Move Assets with Prompts: Relocate assets using natural language commands
  • Clickable Asset Links: Asset references in chat are now clickable to select in Content Browser
  • Widget Creation Improvements: Better UMG widget generation and layout handling
  • Project Scanner Improvements: Faster and more accurate project-wide scanning
  • Project Overview & Performance Report: Generate comprehensive project health reports
  • Blueprint Generation & Token Improvements: More efficient token usage and better output quality
  • Image Generation: Generate textures and images directly from prompts
  • Material Generation: Create materials from natural language descriptions
  • 3D Mesh Generator: Generate basic 3D meshes through AI prompts
  • Flowcharts Support: Create and work with flowchart diagrams
  • Asset Reference ”@”: Use @ symbol to quickly reference assets in conversations
  • Images Clipboard Paste: Paste images directly from clipboard into chat
  • Analyze Plugins Easily: Quick analysis of installed plugins code and structure
  • Data Table Generation: Create and populate data tables with AI assistance
  • Game Design Doc Support: AI can work with and reference your game design documents
  • AI Memory: Persistent context across conversations and sessions for better continuity
  • MCP Support Still Valid: Continue using with Claude Desktop, Cursor, and other MCP-compatible apps
  • UX/UI Improvements: Overall interface polish and usability enhancements
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The plugin is back on FAB!

Now with V0.8.0 update. This version brings a few improvements and bug fixes.

Next stop is the start of April update that aims to take the plugin out of Beta version and establish it as the one and true Copilot in Unreal Engine 5.

Stay tuned and join the discord server: https://discord.gg/w65xMuxEhb

:fire: Ultimate Engine Copilot V1 is LIVE! :fire:

The plugin is officially out of Beta version. Many thanks to every single one of you that showed support all these months.

Youtube Trailer
FAB Listing
Documentation

FAB Page, Documentation and Overview Video are all Under Rework still. In the next few days everything will be updated to reflect the V1 update which is of biblical proportions in terms of new features.

V1 brings around 1050 actions across the editor and it’s the most comprehensive copilot on the market and will stay like this for a long time.

Trial Version is postponed for now - it’ll go live on ~23th April. Plugin’s price will also increase to around ~300$ around that same time to reflect all the new additions.

There is so much more stuff I plan on adding to the Copilot in the upcoming updates.
20 Languages supported fully in Editor: :united_kingdom: :spain: :france: :germany: :china: :japan: :russia: :portugal: :south_korea: :italy: :saudi_arabia: :netherlands: :türkiye: :poland: :vietnam: :indonesia: :india: :romania: :thailand: :ukraine:

More info + announcements in the upcoming days. Keep an eye on the Website as well. :globe_with_meridians: