Ultimate Damage System | 100% Blueprint

I am not sure if I would allow the client to decide the amount of damage and then replicate that damage to the server. Seems like there could be a nice entry point to hack that (aka the ServerGiveDamage function above)

I do not have the Ultimate Damage system so I can not see exactly how things are implanted. Just going by the first screenshot with the ServerGiveDamage function.