Ultimate Damage System | 100% Blueprint

Ultimate Damage System V2 is now live!

The Ultimate Damage System V2 is now live!

What’s new?

  • Editable Scoreboard | Name/Kill/Death/Score/Ping | (Requested)
  • Better Multiplayer | Based on PlayerState
  • Impact Particle for every Element | (can be turn on/off for NPC/Player/World) | (Requested) | Preview
  • Fixed error on ‘DestroyActor’ with DoT activ
  • Area of effect Damage(Radius Damage) -> AoeRange in the ItemDB (0 = Disabled) | AoeDamageFallout | (Requested) | Preview
  • Heal | Preview
  • Server-side Item, GenadeDB, ArmorType and Monster Database | Preview
  • Grenades Chain reaction System | Preview
  • Bullet Pierce -> BulletPierce, BulletPierceChance in the ItemDB (0 = Disabled) | How many times can the Bullet Pierce the Enemy without Destroying them self | Preview
  • Removed “Release Trigger/Pull Trigger” from parent and add them to the examples (No Event Tick)
  • Editable Text Popup for Critical Damage and Heal | Preview
  • Reworked examples + a new Third Person Shooter example
  • Bullet “flight path” calculated via LineTrace ( SpawnLocation -> HitLocation"Crosshair"] ) | Preview

Note:
-All updates are 4.9 - 4.11 compatible!
-Tutorials for V2 are coming!

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