Ultimate Damage System V2 is now live!
The Ultimate Damage System V2 is now live!
What’s new?
- Editable Scoreboard | Name/Kill/Death/Score/Ping | (Requested)
- Better Multiplayer | Based on PlayerState
- Impact Particle for every Element | (can be turn on/off for NPC/Player/World) | (Requested) | Preview
- Fixed error on ‘DestroyActor’ with DoT activ
- Area of effect Damage(Radius Damage) -> AoeRange in the ItemDB (0 = Disabled) | AoeDamageFallout | (Requested) | Preview
- Heal | Preview
- Server-side Item, GenadeDB, ArmorType and Monster Database | Preview
- Grenades Chain reaction System | Preview
- Bullet Pierce -> BulletPierce, BulletPierceChance in the ItemDB (0 = Disabled) | How many times can the Bullet Pierce the Enemy without Destroying them self | Preview
- Removed “Release Trigger/Pull Trigger” from parent and add them to the examples (No Event Tick)
- Editable Text Popup for Critical Damage and Heal | Preview
- Reworked examples + a new Third Person Shooter example
- Bullet “flight path” calculated via LineTrace ( SpawnLocation -> HitLocation"Crosshair"] ) | Preview
Note:
-All updates are 4.9 - 4.11 compatible!
-Tutorials for V2 are coming!