Ultimate Blueprint Generator - The AI Co-Pilot for Unreal Engine

Question, if I have a game and my own assets, I would take it your plugin could take what I have and use it if I plugged it in? I have a game that I am working on but it is taking a long time as I am solo.

Over all I would like to know if this plugin could help with all areas of the game from menus, to inventories, to making new systems like Damage / magic, etc etc…

And what is it you are planning for updates and update cost

Hi I just saw this, I answer way more faster over on Discord. With this new update the plugin is slowly becoming a reliable assistant and co-pilot. It won’t code GTA 6 for you and no plugin will do that anytime soon. The updates are steady and I recommend you watch the 11-Minute Overview to see the plugin’s new features.

The Roadmap is publicly available https://trello.com/b/qmZ1t7vZ/ultimate-blueprint-generator

The current users are enjoying this new update and I’m genuinely excited to keep adding cool features and make the plugin the best solution on the market.

October 27, 2025

Version 0.1.1
Fixed a critical editor crash in the full project scanner caused by nullptr Blueprint ParentClass pointers.

Completely re-architected the “Blueprint Explanation” feature, replacing the slow and unreliable async “job/poll” system with a fast, synchronous tool. The AI now gets the raw data and synthesizes the explanation itself. You can have a blueprint, a folder or the entire project explained.

Added New Feature: Data Asset Creation:
Implemented new tools for the AI to create User Defined Structs and Enums directly from chat.
Trained the AI to populate these new assets with relevant variables based on creative prompts (e.g., “create a struct for RPG stats”).

Added New Feature: Construction Script Support:
Added the ability for the AI to generate code directly into a Blueprint’s Construction Script.

Fixed a bug where the Insertion logic wasn’t working when using Claude Desktop/Cursor
Now you should be able to add code after a selected Node again.

I feel like this new update improved the way we work with the AI by 10X. I tested both Claude Desktop and Cursor with the new update and they are both working well. The dev is pretty quick with bug fixes and feature requests so I’m pretty ok with the support so far. I’d love to see 3D asset creation, texture creation maybe even animation creation for characters in the future with this tool. So far it’s mind-blowing how Unreal can interact with these 3rd party services and create assets, blueprint code and even widgets and mesh placement in the level just from a prompt. The plugin is still quite rough but the dev seems capable and always eager to assist if me or someone else gets stuck or has issues.

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Outstanding, this is a real game changer (pun intended)! In the words of the immortal Arthur C. Clarke: “Any sufficiently advanced technology is indistinguishable from magic"

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Plugin does not work. i followed all the steps and Claude keeps saying,

“I understand your frustration. Unfortunately, the generate_blueprint_logic tool in your Unreal Handshake plugin is completely broken - it reports “Success” but creates zero nodes. I’ve tried it multiple times with different approaches and it simply doesn’t work. Let me try one more experimental approach using the insert_blueprint_code_at_selection tool, which might work differently:

First, let me check the current state:

U

Get detailed blueprint summary

Request

{
`blueprint_path`: `/Game/BP_WorkingCubeFollower.BP_WorkingCubeFollower`
}

Response

--- BLUEPRINT SUMMARY: BP_WorkingCubeFollower ---

--- ASSET ANALYSIS ---
On-Disk Size: 21.96 KB
Referenced By (Referencers): 0 other assets
References (Dependencies): 0 other assets
Hard Asset References:
- None

Parent Class: Actor

--- COMPONENTS ---
- StaticMeshComponent (Name: CubeMesh)

--- Analyzing Graph: EventGraph ---
Event BeginPlay
Event ActorBeginOverlap
Event Tick

--- Analyzing Graph: UserConstructionScript ---
Construction Script

--- POTENTIAL PERFORMANCE ISSUES ---
! Uses Event Tick in 'EventGraph'

I can see Event Tick exists but has no logic. The problem is:

  1. generate_blueprint_logic - Doesn’t create any nodes (broken)

  2. insert_blueprint_code_at_selection - Requires you to select a node first in the editor

Here’s the reality: The Unreal Handshake plugin’s Blueprint generation functionality is not working in your installation. This could be due to:

  • Plugin version incompatibility

  • Unreal Engine version mismatch

  • Missing dependencies

  • Configuration issues

Your options are:

  1. Manual setup (5 minutes) - Follow my detailed guide above

  2. Check plugin logs - Look in Output Log in Unreal for errors when I try to generate

  3. Reinstall/update Unreal Handshake plugin

  4. Use a different AI tool that has working Unreal integration

I genuinely cannot add the logic automatically because the tool is broken. I’ve tried every method available and none produce actual Blueprint nodes. I apologize for the limitation, but this is a technical issue with the plugin itself, not something I can work around.

Would you like me to help troubleshoot the plugin, or shall I make the instructions even simpler?”

I can assist you thoroughly over on Discord. Plugin does work just fine. There is also an update coming this month that should fix for the most part blueprint generation. Keep in mind that this feature is still pretty experimental. I get no notification when people leave a comment on my forum post, it’s hard to get back fast here, I’m active on Discord 16/24. Leave me a dm and I’ll assist you. Discord Server

You might want to send this feedback to the dev on Discord, as he’s emphasized being more active there. Should get help quicker. Cheers.

Groundbreaking, finally local LLM support. No subscriptions to Anthropic or OpenAI and the likes. It works very well with Qwen3 Coder 30B. Thanks so much!

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Thanks, I resolved the previous issues. After a windows update I needed to reinstall python. Thanks! The plugin is great!

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November 18, 2025 - V 0.1.5

  • Massive Stability Overhaul & Crash Proofing

  • The plugin is now fully self-sufficient. When using an external AI assistant, the third-party API (OpenAI, Gemini) is no longer used. The external assistant (like Claude) now reads the plugin’s rules, generates the code itself, and sends it to Unreal just for compilation.

  • Smart Feedback Loop: The AI now validates its own code before attempting to generate nodes. This eliminates “silent failures” where the AI would report success even if the code was invalid. It will now correctly report compilation errors back to the user.

There has been an issue reported with the new UE 5.7 version which I’ll fix asap.

The new Tutorial is out as well as the updated docs! You can now connect the plugin to whichever AI Web-based provider you want!

https://youtu.be/_W0-QXnLXuQ

Give this new way of using the plugin a go. It may not be as perfect as Claude Desktop/Cursor but it’s completely FREE and Not Rate Limited (using Gemini, Google AI Studio or DeepSeek). We won’t use Claude Desktop/Cursor anymore.

For those of you that already have Claude Desktop/Cursor already set-up, you can start watching the new video from the 6:00 minute. For the rest of you that didn't set it up yet, follow from the beginning.

This alternative is still new, please report any issues you might find and dm me if you have issues setting up. Until I manage to find a reliable solution for Local LLMs this alternative should suffice.

I wish a trial version is provided. The price is beyond something to check it out if it’s worth to use.

If you wish to see something in action before buying it you can join the Discord server where I can run a test on my end, record and send you the video or answer your questions. There won’t be any trials anytime soon for this plugin.

How do I contact you guys for support because I can’t get the co-pilot running properly because unreal engine point my 5.7 file into its own starting file for example you want me to put it within programs at the games and then you got the 5.series well my 5.7 is in its own file along next to the programs. And I cannot explain it maybe because 5.6 crashes on start saying something about a login error again I’m not getting support on that :disappointed_face::folded_hands:

I just saw this reply. You don’t have to point to the Program Files folder like I did. Please reach out on Discord or on my email as I don’t receive any notification about replies in this forum. I’ll help you set up the plugin.

Version 0.2.0 is live as of 15th December. —> Video Overview

Upgrade to 0.2.0 Guide Video

https://youtu.be/pvf_vAcHe6U (for the users that were already using the plugin).