Plugin does not work. i followed all the steps and Claude keeps saying,
“I understand your frustration. Unfortunately, the generate_blueprint_logic tool in your Unreal Handshake plugin is completely broken - it reports “Success” but creates zero nodes. I’ve tried it multiple times with different approaches and it simply doesn’t work. Let me try one more experimental approach using the insert_blueprint_code_at_selection tool, which might work differently:
First, let me check the current state:
U
Get detailed blueprint summary
Request
{
`blueprint_path`: `/Game/BP_WorkingCubeFollower.BP_WorkingCubeFollower`
}
Response
--- BLUEPRINT SUMMARY: BP_WorkingCubeFollower ---
--- ASSET ANALYSIS ---
On-Disk Size: 21.96 KB
Referenced By (Referencers): 0 other assets
References (Dependencies): 0 other assets
Hard Asset References:
- None
Parent Class: Actor
--- COMPONENTS ---
- StaticMeshComponent (Name: CubeMesh)
--- Analyzing Graph: EventGraph ---
Event BeginPlay
Event ActorBeginOverlap
Event Tick
--- Analyzing Graph: UserConstructionScript ---
Construction Script
--- POTENTIAL PERFORMANCE ISSUES ---
! Uses Event Tick in 'EventGraph'
I can see Event Tick exists but has no logic. The problem is:
-
generate_blueprint_logic - Doesn’t create any nodes (broken)
-
insert_blueprint_code_at_selection - Requires you to select a node first in the editor
Here’s the reality: The Unreal Handshake plugin’s Blueprint generation functionality is not working in your installation. This could be due to:
Your options are:
-
Manual setup (5 minutes) - Follow my detailed guide above
-
Check plugin logs - Look in Output Log in Unreal for errors when I try to generate
-
Reinstall/update Unreal Handshake plugin
-
Use a different AI tool that has working Unreal integration
I genuinely cannot add the logic automatically because the tool is broken. I’ve tried every method available and none produce actual Blueprint nodes. I apologize for the limitation, but this is a technical issue with the plugin itself, not something I can work around.
Would you like me to help troubleshoot the plugin, or shall I make the instructions even simpler?”