Would be nice to get more info even if its from epic, somehow they have all of the data stored in a special data asset “LyraExperienceActionSet” which i am assuming most cannot use unless you override the default gamemode for the lyra gamemode system. So unless you are building off of lyra, because lyra doesn’t even bind those events (unless they already bound them in C++ someplace). They really need to figure out how to incorporate lyra systems into the engine without completely wrecking game mode since it would break a lot of peoples projects unless it was optional. I guess for now, I will look into recreating the LyraExperienceActionSet and see if i can bind the widgets through the data asset. I would prefer not to use their “binding” since those are tick.