UI buttons become inactive after clicking world

If you cannot click the button:

  • we’re in the Game Only input mode
  • the widget (or its parent) is set to be not hit-testable
  • the widget is disabled
  • another widget consumes input

UI goes first in Game and UI mode; if unhandled, it tunnels to the PC. You cannot un-handle a button unless you actually use a precise-click. And even then, it’d be a hassle. I stopped using buttons for that reason alone - you just cannot shake them off.


Consider having a look at the widget reflector - it is a tool designed to handle this.

image

Start picking widgets in PIE, see what you get:


You could also Flush input on the nodes you have up there, in case something does get stuck, indeed.

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