UI buttons become inactive after clicking world

  • how do you detect clicks in the widget?
  • does the widget have enough hit-testable elements to start with?
  • have you tried setting widget focus with the Game and UI input node

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Place a regular native button in the widget as a test (if you have none), they are infamous for stealing focus whenever hovered/clicked. Can you click a simple button? If you cannot, it’s time for the Widget Reflector debugging:

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