UGameplayStatics::PlaySoundAttached never works if sound is less than 1 second in duration

Hey Kory,

Thank you for providing me with your dxdiag. We can use this information for tracking purposes as well as other statistical information we might need in future. I have looped in our lead audio engineer about minimal accepted length of sound waves in engine, and whether or not you are seeing an expected outcome, or if it is in fact a bug.

Thank you for your patience while we attempt to troubleshoot your issue.

Regards,