UGameplayStatics::PlaySoundAttached never works if sound is less than 1 second in duration

OK, I have a demo project for you to use and test this with.

If I had only one sound in a sound cue without Crossfade by Param node then it works when it is < 1 second. But once I use Sound Cue from our project it stops working. I can post this project to my dropbox for you guys to test with if you would like. This project works by firing gun.
Thanks,
Kory