I set this value on all class UFSM components, however I am still getting the log message
{FSM}:: ‘‘Blueprint Auto Flow FSM’’ is enabled; Trying to invoke ‘‘On Exit’’ for (Standing) State, but (OnExitStanding) function have not been found! → Exit: [Function /Script/UFSM.StateMachineComponent:Exit at (StateMachineComponent /Game/Maps/UEDPIE_0_TestLevel.TestLevel:PersistentLevel.BP_Player_C_0.Player Stance State Machine)]
m_FSM_StanceState->BlueprintAutoFlowFSM = false;
Not sure why this is happening?