UFSM: Finite State Machine

Hi,

Thanks for developing this - just purchased it last night.

Few ?s:

  • Are sub-state machines supported? I’m using this for an ability system, and want to have several sub-state machines, 1 for each ability the character can execute
  • If not, what’s the best approach? Should I make an array of state machines, and just disable any of them that I’m not currently using?