UEFN Island settings FFA but forces player into teams

We need a feature request for “No Team” so players can be ignored from the regular match. I have a real use case / need for this in the map I just published!

Thanks!

While working on another map I learned that the issues may arise from timing of assigning players to teams. So it seems that party leader/host is ALWAYS is assigned to team 1, no matter what.

There has to be time for this to change or that player will remain on Team 1. So I am now creating timers which work for like 6 seconds with 3 seconds urgency time: on urgency activated I enable the device, and on success I switch team. Then it works.

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