Hi,
I’m using Debian Sid (unstable) and I’m hit by the same bug (editor launch is stuck @ 35%).
I compiled 4.8 git branch in debug mode, however, launching the editor gives:
[2015.07.21-20.25.50:451][ 0]LogLinux:Error: appError called: Assertion failed: Assertion failed: [File:/home/zulu/src/unrealengine.git/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 1282]
Couldn’t launch /home/zulu/src/unrealengine.git/Engine/Binaries/Linux/ShaderCompileWorker! Make sure the file is in your binaries folder.
Is there a way to force ./ShaderCompileWorker-Linux-Debug instead of ./ShaderCompilerWorker?
Regards,
Pierre