It seems that it is not yet supported with World Partition.
bool SLevelEditor::CanSpawnLevelEditorTab(const FSpawnTabArgs& Args, FName TabIdentifier)
{
// HLOD Outliner not yet supported with World Partition
if (TabIdentifier == LevelEditorTabIds::LevelEditorHierarchicalLODOutliner && ensure(World) && World->IsPartitionedWorld())
{
return false;
}
return true;
}