UE5 MultiMap Material

Hi everyone, new to UE5 here and seasoned in 3Ds Max. I am wondering if there is a way to make a multimap material in Unreal Engine 5 similar to other software where you can select or randomly apply it into an instance. Thank you.

There aren’t exactly built in solutions that mimic the Multimap but it could probably be achieved with a custom material node. The closest you could get is per instance randomization.