I’ve solved it, I needed to set my Blender scale to .01 to match Unreal’s cm based scale before exporting. When applying the bones in unreal, they had a scale of 100, and were shrinking the mesh to be absolutely tiny.
I’ve solved it, I needed to set my Blender scale to .01 to match Unreal’s cm based scale before exporting. When applying the bones in unreal, they had a scale of 100, and were shrinking the mesh to be absolutely tiny.