Hello,
We’ve been battle testing out the Mass system and have successfully created simulations running on a single client. However, I can’t seem to get it to replicate. I naively first thought, I’ll add the Replication Trait to the Entity Config but that doesn’t seem to work.
I can see updates to replication on the ue5-main branch so wondering if this is not yet ready. If any engineers at Epic have this running with their own branches, we’d be eager to see how it’s done so far.
I’ve managed to abstract the MassSpawner to dynamically feed counts/locations via c++ but don’t see mentions of replication in the spawner code.
Appreciate this feature is very much in development but if anyone can help me understand a) if it works now and b) if so, what traits/fragments/subsystems etc I need to use to make it work.
Huge thanks!