FYI - I filed a bug report (Case # 00440612) and opened a pull request (https://github.com/EpicGames/UnrealEngine/pull/9201).
Thanks looks like it has been addressed in the Hotfix update
Also lots of Mac and IOS specific hotfixes
So what does it mean? Will it be fixed soon? My project is crashing constantly
5.0.2 seems to work for me. My pull request is not merged but the Release notes for 5.0.2 indicate a fix.
Unfortunately, I couldnât see how it was fixed. My suggested change is not applied on 5.0.2 so either itâs fixed another way (with no mention in the commit messages) or itâs still broken but hasnât affected me yet.
Found it! The below commit instead changes the buffer pool to separate storage modes.
https://github.com/EpicGames/UnrealEngine/commit/b4b2906e77c694bb7035f72fd2b94f6bbb5c03c3
I still think the PullRequest should be applied since it seems Private buffers shouldnât be used on UMA systems but what do I know!