UE5/Lumen - Abysmal Performance with many Lights

you can turn off VSM and use ray traced shadows just fine. sometimes the ray traced shadows are faster.

Okay, so in UE5 project settings, I set everything from Lumen to Raytracing, disabled VSM, switched everything in the post process from Lumen to Raytracing… but still, I don’t get soft shadows from local lights (e.g. point lights) with raytraced shadows. Again, I’m not talking about directional light…, but individual, local lights.

With Lumen and VSM I can e.g. adjust the source radius of e.g. a point-light, thereby softening the shadows as it would in real life. This method works with Lumen and with baked lightmaps… but not with raytraced shadows.

r.LumenScene.DirectLighting.HardwareRayTracing 0

What is that supposed to achieve? I guess it’s meant to switch off raytracing completely in a Lumen enabled environment?

I’m confused…