@Get_DOVAH_it Thanks so much!
And yeah, the scale for this one was tricky to dial in - especially when your reference is a cartoon animation where scale can be a bit … wobbly … from scene to scene. I don’t usually do block outs before I do scenes, but for this one it was really necessary to try and get the correct spacing for the cliffs and temples.
As for things I’d like to incorporate - I haven’t really tried out the in-engine modelling tools too much, and it might come in handy for working on the pathways and switchbacks up the cliffs - so we’ll see!