UE5 for active development

Yes, I tried UE5 myself and it was great how familiar it was straight away.

The problem for me is that those tempting features can cause you to start active development in UE5 but if you have spent tonnes of time on the project in 5 and some upgrade happens later that breaks projects then it is going to be wasted time, especially given that Epic said to not use it for active development.

It’s safer to stay with 4 with a roadmap that will eventually lead to 5.

UE5 is causing a lot of dilemas and uncertainty given the lack of clear information and direction with regards to landscapes, virtual texture/heightfields etc.