I’m having this issue in UE5.0, I have a working camera rig in 4.27
I created the control rig and then I made a blue print that has a cine camera in it.
I created the control rig component and attached my rig and mapped an element which I attach to one of the controls so it can move my camera around.
I put all my logic in the construction script since this will be used for animating with sequencer.
worked perfectly in ue4, but in ue5 the rig just doesn’t want to parent with camera anymore.
Any thoughts?