UE5 crash's when compiling event graph of actor component (Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000030)

Did you ever figure out what’s causing it? currently having this problem with a actor component, as you said functions in same actor component work fine, event graph in every other thing works fine.

Even if i add a “print string” that isn’t connected to a event and try to compile, ue5 crashes.