Assuming the log messages are accurate, it seems only engine textures were updated (outside of the media texture in the scripts folder, which purportedly changes every time). I’m very surprised that did the trick, as I didn’t think engine textures could cause any issues.
Very glad it ended up fixing your issues though! I’m a bit busy with other projects (I’ve had to downgrade from this version of Unreal due to other bugs), but when I get a chance, I’ll add a third button in the master branch that includes textures with empty GUIDs.
How do you install this plugin i’m really new to this, I’ve made a folder in the project folder called plugin but when I try to load unreal it says that its missing a module from a different version and closes it down ?
Do you (or anyone hitting this issue) have Visual Studio 2022/2019 set up to work with Unreal? I wonder if that may be needed for compiling the plugin.
I’ll put a download to a compiled version of the plugin in a few hours, but it will likely only work in 5.0.1 and on Windows (my computer is Windows 10, but it may also work on Windows 11).
I’ve updated the plugin on GitHub to be a bit more thorough, and it now has a separate function for updating textures with an empty GUID.
A version of it already built for UE 5.0.1 on Windows can be found here.
I created the build on Windows 10, but hopefully it works on Windows 11 as well.
Just wanted to thank you @anonymous_user_19b0a458 . The plugin worked for me, also my project was a conversion from 4.27.2. Found and fixed issues on some particle system textures.