UE5 Crash on building streaming texture

Assuming the log messages are accurate, it seems only engine textures were updated (outside of the media texture in the scripts folder, which purportedly changes every time). I’m very surprised that did the trick, as I didn’t think engine textures could cause any issues.

Very glad it ended up fixing your issues though! I’m a bit busy with other projects (I’ve had to downgrade from this version of Unreal due to other bugs), but when I get a chance, I’ll add a third button in the master branch that includes textures with empty GUIDs.

How do you install this plugin i’m really new to this, I’ve made a folder in the project folder called plugin but when I try to load unreal it says that its missing a module from a different version and closes it down ?

Kind regards

The plugin should be placed such that the .uplugin file is located at <Path to your project>\Plugins\GuidFixer\GuidFixer.uplugin

The Plugins folder should be next to (not inside) the Content folder.

cant boot ue5 when i put that into plugins that download

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i’ve moved to the correct location but still the same error :frowning:

yeah i get the same thing

I get the same plugin error on 5.0.1

Do you (or anyone hitting this issue) have Visual Studio 2022/2019 set up to work with Unreal? I wonder if that may be needed for compiling the plugin.

I’ll put a download to a compiled version of the plugin in a few hours, but it will likely only work in 5.0.1 and on Windows (my computer is Windows 10, but it may also work on Windows 11).

Thankyou, even you trying is amazing i’m pulling my hair out at this point. I haven’t got Visual studio set up to work with unreal though

Yep, thanks for helping! No VS in my system. It may need it to recompile.

yeah no vs at the momment the amount of problems im having just no need for vs yet. plus im windows 11.

I’ve updated the plugin on GitHub to be a bit more thorough, and it now has a separate function for updating textures with an empty GUID.

A version of it already built for UE 5.0.1 on Windows can be found here.
I created the build on Windows 10, but hopefully it works on Windows 11 as well.

Edit: Updated version can be found here.

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@anonymous_user_19b0a458
yeah mate works on windows 11. and works now with out having to compile/rebuild

you need to make it and throw in Ue Market as a plugin :slight_smile:

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I can confirm this works, your an absolute star !11 Thankyou

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This worked for me! One texture was causing the crash at 35% building texture streaming, my project was a conversion from 4.27.2 to 5.0.1.

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Just wanted to thank you @anonymous_user_19b0a458 . The plugin worked for me, also my project was a conversion from 4.27.2. Found and fixed issues on some particle system textures.

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@anonymous_user_19b0a458 thank you very much!!!
You really saved the day!!!
This tool should be integrated in UE5

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Thank you so much my friends, this plugin solve my question, I wasted my time on this problem for 3 hours

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Well, looks like I need it for 5.0.2 now. LOL. Thanks @anonymous_user_19b0a458 for all your help though! This saved my bacon recently.

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thank you so much @anonymous_user_19b0a458 you rule