UE5 Crash on building streaming texture

to be very specific: 1. copy the entire folder into the plugin folder - ok, to the root? or should it all be contained in another folder called what? 2. create the .snl file (do you mean .sln that others are mentioning?) this is something that pops up when you right click on the project file? “generate visual studio project files”? Does that create a .sln/.snl file? 3. then ‘open it’, do you mean open visual studio (do I even have that installed?), and ‘go on’ build, or do you mean open the project and it will ask if it should build and click yes, or do you mean open the project and use a command under the build menu (which I guess I won’t get to if the build keeps me from opening). Sorry for the drill down, but the lack of specifics leaves more questions.