UE5 - Compute Shader Direct Draw / Marching Cubes / No Async Compute

Update for the day: for direct drawing i merged the batch into a single draw call, still not running on async compute.

The version with readbacks is capped at an animation frame once every 3 frames, while the direct drawing is drawing every frame.

Work in progress as i have a buffer size value being corrupt from time to time and creating geometry glitches as you can see.