UE5 Can something be done to stop Data Layers from stopping input during runtime in a Build?

Hi Krucifear, we’ve been struggling with Data Layers and have not been able to find a way to know when a Data Layer is loaded/activated. It seems that these functions don’t exist. We’re using Unreal 5.3 with Blueprints. Perhaps the functions are there in C++ but are not exposed in BPs?

Three challenges we’re trying to figure out:
(1) How to prevent rendering/freezing during Layer activation.
(2) How to control the rate of load/activation over time (this would solve #1).
(3) How to detect when a layer has finished loading/unloading/activating.

Any help would be appreciated!