UE5 Can something be done to stop Data Layers from stopping input during runtime in a Build?

Found the problem. UE expects you will be playing a video when streaming something in…

in void FStreamingPauseRenderingModule::BeginStreamingPause( FViewport* GameViewport )
is hard coded to
// We started playing a movie
bMovieWasStarted = true;

Solution is to:
GEngine->RegisterBeginStreamingPauseRenderingDelegate(nullptr);

Then set it back after the datalayer is loaded

1 Like