Could it be a shader compile issue? Is there any Niagara effects that play during the boulder / meteor impact?
You could try forcing a recompile of shaders via a console command:
recompileshaders all
Could it be a shader compile issue? Is there any Niagara effects that play during the boulder / meteor impact?
You could try forcing a recompile of shaders via a console command:
recompileshaders all