Ue5 BsODing after Extended Use

I have been working with MS Visual Studio to test and report problems in Visual Studio VS2022 Preview. I am working continuously testing on my UE5EA repository documented Visual Studio 2022 Preview is 64 bit and compiles and runs UE 5.0 EA approximately 20% FASTER - Development Discussion / Unreal Engine 5 Early Access - Unreal Engine Forums.

Basically, it removes the 32bit 4GB limit and allows me to work on 10GB Epic Marketplace example
Infiltrator Demo in Engine Feature Samples - UE Marketplace (unrealengine.com)
and convert this to UE5EA, but I could not do this without a 64GB pagefile.sys and VS2022 Preview, as this allows the 12GB UE4 to UE5 conversion to be held in memory. I have converted all the Static Meshes >650 in a batch to Nanite, with the 64GB pagefile.

Thanks to all of you using VS2022 Preview and my repo. :grin: