UE5 Bones Creation for Control Rig

Thanks a lot for you answer. Yes, I talk about a way to create Skeleton for an asset in UE so the skin weights would work (like we creating chains with joints in Maya/Max to later import for UE for animations). I’m just looking for info, is it possible to work with bones for skeletal mesh as we do in Maya or not, because there’s a beta-plugin for some sort of skinning. Thanks a lot for your answer!