UE5.5 Nothing is running on client, only server.

i am testing in net mode play as client with 3 local test players. I have a main menu, from there i see the client print Hello when they spawn. After traveling to the next map using this

all the code is run from server in the next map. If i use switch on authority with anything it simply never runs the client section, and if i have an event set to run on owning client, they are only called from the server.

Am i missing something here? Am i doing the map travelling wrong?