I solved the problem, I’m not sure but I think it came from the FBX export compatibility between maya and Unreal. I exported the mesh in FBX 2019 from UE and reimported to UE from a 2019 version of maya…
I solved the problem, I’m not sure but I think it came from the FBX export compatibility between maya and Unreal. I exported the mesh in FBX 2019 from UE and reimported to UE from a 2019 version of maya…