[UE5.4] How do levels work?

Right, so you’re mixing methods.

If you want to use open level, then no instances or streaming, just use open level.

( Even then, I don’t get it. I think you can have a very elaborate streaming and instancing setup, and ‘open level’ will put a stop to that ).

Is this blueprint or CPP? Maybe open level is different in CPP, but I find that a bit strange… :melting_face: