UE5.4 blueprint to export mesh to GLTF?

Minimal working blueprint:

Something observations:

  • Selected Actors still can be null
  • Options cannot be null, but does not need to be a persistent variable (unless you want to configure it)

NOTE: I have not been able to figure out how to make a GLTFExportOptions asset in the project, and the property-by-property configuration in a blueprint is… verbose. It would be very nice to have either:

  • A split, even if it’s huge, since defaulted values can be hidden
  • A configuration of a variable in the Editor Details view
  • Guidance on how to create and configure an asset
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