Minimal working blueprint:
Something observations:
- Selected Actors still can be null
- Options cannot be null, but does not need to be a persistent variable (unless you want to configure it)
NOTE: I have not been able to figure out how to make a GLTFExportOptions asset in the project, and the property-by-property configuration in a blueprint is… verbose. It would be very nice to have either:
- A split, even if it’s huge, since defaulted values can be hidden
- A configuration of a variable in the Editor Details view
- Guidance on how to create and configure an asset
