UE5.4.1 DS Crash When Client Use Wdget with animation

I am having the exact same crash.

For me the editor and packaged build client is fine.
The server build is crashing with the following error.

[2024.05.21-10.27.09:355][ 39]LogGarbage: Warning: Object (Unreachable<1>) (NeverGCed) MovieSceneCompiledData /UICore/Controls/Extra/BP_OptionBoxIndicator.BP_OptionBoxIndicator_C:SelectAnimation_INST.CompiledData is marked with at least one of the unreachable flags at the beginning of GC
[2024.05.21-10.27.09:356][ 39]LogGarbage: Warning: Object (Unreachable<1>) (NeverGCed) MovieSceneCompiledData /UICore/BP_ScreenRoot.BP_ScreenRoot_C:Alpha_INST.CompiledData is marked with at least one of the unreachable flags at the beginning of GC
[2024.05.21-10.27.09:356][ 39]LogGarbage: Warning: Object (Unreachable<1>) (NeverGCed) MovieSceneCompiledData /UICore/BP_ScreenRoot.BP_ScreenRoot_C:Down_INST.CompiledData is marked with at least one of the unreachable flags at the beginning of GC
[2024.05.21-10.27.09:357][ 39]LogGarbage: Warning: Object (Unreachable<1>) (NeverGCed) MovieSceneCompiledData /UICore/BP_ScreenRoot.BP_ScreenRoot_C:Left_INST.CompiledData is marked with at least one of the unreachable flags at the beginning of GC
[2024.05.21-10.27.09:357][ 39]LogGarbage: Warning: Object (Unreachable<1>) (NeverGCed) MovieSceneCompiledData /UICore/BP_ScreenRoot.BP_ScreenRoot_C:Right_INST.CompiledData is marked with at least one of the unreachable flags at the beginning of GC
[2024.05.21-10.27.09:358][ 39]LogGarbage: Warning: Object (Unreachable<1>) (NeverGCed) MovieSceneCompiledData /UICore/BP_ScreenRoot.BP_ScreenRoot_C:Scale_INST.CompiledData is marked with at least one of the unreachable flags at the beginning of GC
[2024.05.21-10.27.09:358][ 39]LogGarbage: Warning: Object (Unreachable<1>) (NeverGCed) MovieSceneCompiledData /Insight/Screen_InsightRoot.Screen_InsightRoot_C:CustomEnterAnimation_INST.CompiledData is marked with at least one of the unreachable flags at the beginning of GC
[2024.05.21-10.27.09:359][ 39]LogGarbage: Warning: Object (Unreachable<1>) (NeverGCed) MovieSceneCompiledData /UICore/BP_ScreenRoot.BP_ScreenRoot_C:Up_INST.CompiledData is marked with at least one of the unreachable flags at the beginning of GC
[2024.05.21-10.27.09:359][ 39]LogGarbage: Warning: Object (Unreachable<1>) (NeverGCed) MovieSceneCompiledData /Insight/Controls/New/BP_Control_Insight_SimpleButton.BP_Control_Insight_SimpleButton_C:PressAnimation_INST.CompiledData is marked with at least one of the unreachable flags at the beginning of GC
[2024.05.21-10.27.09:360][ 39]LogGarbage: Warning: Object (Unreachable<1>) (NeverGCed) MovieSceneCompiledData /Insight/Controls/New/BP_Control_Insight_SimpleButton.BP_Control_Insight_SimpleButton_C:SelectAnimation_INST.CompiledData is marked with at least one of the unreachable flags at the beginning of GC




[2024.05.21-10.27.09:363][ 39]LogWindows: Error: Windows GetLastError: The system could not find the environment option that was entered. (203)
[2024.05.21-10.27.10:390][ 39]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
[2024.05.21-10.27.10:390][ 39]LogMemory: Platform Memory Stats for WindowsServer
[2024.05.21-10.27.10:391][ 39]LogMemory: Process Physical Memory: 250.88 MB used, 263.23 MB peak
[2024.05.21-10.27.10:391][ 39]LogMemory: Process Virtual Memory: 167.25 MB used, 185.04 MB peak
[2024.05.21-10.27.10:391][ 39]LogMemory: Physical Memory: 46813.50 MB used,  17849.36 MB free, 64662.87 MB total
[2024.05.21-10.27.10:391][ 39]LogMemory: Virtual Memory: 73611.95 MB used,  32010.92 MB free, 105622.87 MB total
[2024.05.21-10.27.10:392][ 39]LogWindows: Error: === Critical error: ===
[2024.05.21-10.27.10:393][ 39]LogWindows: Error: 
[2024.05.21-10.27.10:393][ 39]LogWindows: Error: Fatal error: [File:E:\Work\EpiphanyUnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollectionVerification.cpp] [Line: 439] 
[2024.05.21-10.27.10:393][ 39]LogWindows: Error: Encountered 10 object(s) breaking Object and Internal flag assumptions. Please check log for details.
[2024.05.21-10.27.10:394][ 39]LogWindows: Error: 
[2024.05.21-10.27.10:394][ 39]LogWindows: Error: 
[2024.05.21-10.27.10:394][ 39]LogWindows: Error: [Callstack] 0x00007ff7a4150da3 GameServer.exe!VerifyObjectFlags() [E:\Work\EpiphanyUnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollectionVerification.cpp:440]
[2024.05.21-10.27.10:395][ 39]LogWindows: Error: [Callstack] 0x00007ff7a3fe4c84 GameServer.exe!UE::GC::PreCollectGarbageImpl<1>() [E:\Work\EpiphanyUnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:5470]
[2024.05.21-10.27.10:395][ 39]LogWindows: Error: [Callstack] 0x00007ff7a4061d90 GameServer.exe!UE::GC::FReachabilityAnalysisState::PerformReachabilityAnalysisAndConditionallyPurgeGarbage() [E:\Work\EpiphanyUnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:5664]
[2024.05.21-10.27.10:395][ 39]LogWindows: Error: [Callstack] 0x00007ff7a4010ffb GameServer.exe!CollectGarbage() [E:\Work\EpiphanyUnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:6007]
[2024.05.21-10.27.10:396][ 39]LogWindows: Error: [Callstack] 0x00007ff7a9ae9daf GameServer.exe!UEngine::TrimMemory() [E:\Work\EpiphanyUnrealEngine\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15593]
[2024.05.21-10.27.10:396][ 39]LogWindows: Error: [Callstack] 0x00007ff7a9aadd08 GameServer.exe!UEngine::LoadMap() [E:\Work\EpiphanyUnrealEngine\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15194]
[2024.05.21-10.27.10:396][ 39]LogWindows: Error: [Callstack] 0x00007ff7a9a3c9a5 GameServer.exe!UEngine::Browse() [E:\Work\EpiphanyUnrealEngine\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14670]
[2024.05.21-10.27.10:397][ 39]LogWindows: Error: [Callstack] 0x00007ff7a9ae2b6f GameServer.exe!UEngine::TickWorldTravel() [E:\Work\EpiphanyUnrealEngine\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14868]
[2024.05.21-10.27.10:397][ 39]LogWindows: Error: [Callstack] 0x00007ff7a8d1f8a1 GameServer.exe!UGameEngine::Tick() [E:\Work\EpiphanyUnrealEngine\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1775]
[2024.05.21-10.27.10:397][ 39]LogWindows: Error: [Callstack] 0x00007ff7aa50138c GameServer.exe!FEngineLoop::Tick() [E:\Work\EpiphanyUnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5910]
[2024.05.21-10.27.10:397][ 39]LogWindows: Error: [Callstack] 0x00007ff7aa5164cc GameServer.exe!GuardedMain() [E:\Work\EpiphanyUnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
[2024.05.21-10.27.10:398][ 39]LogWindows: Error: [Callstack] 0x00007ff7aa51659a GameServer.exe!GuardedMainWrapper() [E:\Work\EpiphanyUnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
[2024.05.21-10.27.10:398][ 39]LogWindows: Error: [Callstack] 0x00007ff7aa518ed5 GameServer.exe!LaunchWindowsStartup() [E:\Work\EpiphanyUnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
[2024.05.21-10.27.10:399][ 39]LogWindows: Error: [Callstack] 0x00007ff7aa5243a4 GameServer.exe!WinMain() [E:\Work\EpiphanyUnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:299]
[2024.05.21-10.27.10:399][ 39]LogWindows: Error: [Callstack] 0x00007ff7aedcbdba GameServer.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2024.05.21-10.27.10:399][ 39]LogWindows: Error: [Callstack] 0x00007ffdd534257d KERNEL32.DLL!UnknownFunction []
[2024.05.21-10.27.10:400][ 39]LogWindows: Error: 
[2024.05.21-10.27.10:409][ 39]LogExit: Executing StaticShutdownAfterError
[2024.05.21-10.27.10:410][ 39]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
[2024.05.21-10.27.10:410][ 39]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
[2024.05.21-10.27.10:410][ 39]LogCore: Engine exit requested (reason: Win RequestExit)


An example of one pieces of code causing an error is.

UPROPERTY(meta = (BindWidgetAnim), Transient)
UWidgetAnimation* SelectAnimation;