Oh wow finally a sanity check thread.
Same here on 5.3.2 ! Android no problem, on iOS however, the plane detection seems to be real close to the camera origin. Still trying to make sense of things. Looked at the issue tracker and I didn’t find anything as specific as this thread so doesn’t seem like an official bug has come through.
Looking for a work around or telling my team to stick to Android.
Looking at source to see what might have introduced the issue.
https://github.com/EpicGames/UnrealEngine/commit/210e0a879c6b28078431972d41e85fb8fc17eb2f
@JeffreyFisher Noticed you’ve dealt with some commits for ARKit and tracking. Have you tested the AR template in UE 5.3 and everything seems fine on your end?