UE5.3 AR Actor Location Not Positioning Correctly (IOS)

Hey thanks for responding.

I did attempt to play around with Line Traced Tracked Objects as that was my go to suspect for the issue I was experiencing.

If I recall correctly my phone would print out only one Hit from the array of hits so that made me rule out that there were more options I could pick from (because I too was hoping that mayb in the hit array there was a good plane to pick from).

I also tried filtering out some options there as well unchecking each option and trying different options but it didn’t seem to make a difference.

But at least you too are noticing some potential bugs.

IDK if the iPhone device its self is playing a role here or not. LiDAR vs vision only or something like that.

In the end for an iOS build that works I just remade my project in 5.2 using the AR Template there and tracking was just fine. I was lucky in that I could do that but hoping the bugs get sorted out in a future UE version.