UE5.3 & Android VR Nightmare

Hi Lee, I couldn’t agree more. For such a well resourced company (Meta) who are genuinely trying to push VR as far into mainstream as they can, it boggles the mind why they wouldn’t invest in some developer support documentation that clearly explains how to use Unreal Engine with their new Quest 3 headset. Do they not want more games being developed for their system? In any case, if you could possibly share your project details with some of use, that would be just incredible. (i.e. What specific Unreal Engine version, Android Studio version, also SDK and NDK details, and perhaps your project settings in UE for rendering and Android?) Many thanks for any advice you can provide, we’d sure appreciate it. I actually managed to get UE5.2 working briefly, but when I launched the project to my quest 3, all of the VR template project objects were colored green for some reason. The game worked perfectly, with the guns firing those balls etc. But yeah, everything was colored in this ‘green’ overlay.