UE5.3 & Android VR Nightmare

Coming from Unity background, but have dabbled with Unreal a bit and recently picked up Quest 3 after owning Quest 2 I decided to steam ahead continue learning Unreal and play with some VR / MR.
Creating a project using the VR template, hooking up the headset to PC worked fine in the Unreal editor. But oh man was I in for some “fun” trying to package the simle VR project to Quest 2/3.
Very few good tutorials out there, and what is out there is for older Unity versions or targeting more Android instead of Quest 2/3.
I was hoping to use the nice features of Unreal 5.3, nope Meta SDK 57 only works on 5.2.
Glad I found that before making much changes to the VR project.
And as for the hoops you have to jump through. Installing a ancient version of Android Studio, the right SDKs + commandline tools, searching for Java and the right version of NDK. Installing Visual Studio 2022.
As for the documentation that didn’t work either.
I finally managed to get it working after couple evenings and watching various YT videos cribing things to try and got a build that worked on both Quest 2 and Quest 3.
Unreal and Meta really need to sort out the process, it’s bad. I almost felt like giving up and going back to Unity, but love the power that Unreal brings.
Although Unity isn’t much better, I have after spend the past few days with similar issues.
Getting the right SDK’s / NDK’s in order to deploy to App Lab.

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