I have a project on Meta Quest App Lab that was built on Unreal Engine 4.27.2. I was forced to upgrade to Unreal 5 when Meta demanded the project must target sdk32. I have been effectively dead in the water for a month now. I can NOT get my project to launch on the Quest. It will package successfully and play in editor fine but it either loads black screen forever or unexpectedly quits when I launch program. I am about 40-50 trouble shooting hours into this. The beginning of the end is settling in, I can’t spend much more of my life digging through android settings, project settings and elusive packaging errors that aren’t related to my code.
I’d just stay on 4.27 if I could. Meta won’t accept 4.27 builds that work (Because they are sdk29) but WILL accept 5.2 builds (targeting sdk32) that don’t even launch. It’s insane. A 5/5 star rated app is being left to die because I can’t get the ■■■■■■ thing to launch anymore.