The android setup for Unreal Engine has single handedly caused me to switch more projects to other engines than any other issue I’ve faced when developing for standalone VR. Probably a half-dozen projects at this point over the last couple years. It’s a truly awful system. Unity is a simple tick-box on install & then you’re good to go. Unreal is a multi-day debugging headache to troubleshoot everything from long directory structures to whitespace in file names to dozens of independent system versions.
1 Like