UE5.3 & Android VR Nightmare

The android setup for Unreal Engine has single handedly caused me to switch more projects to other engines than any other issue I’ve faced when developing for standalone VR. Probably a half-dozen projects at this point over the last couple years. It’s a truly awful system. Unity is a simple tick-box on install & then you’re good to go. Unreal is a multi-day debugging headache to troubleshoot everything from long directory structures to whitespace in file names to dozens of independent system versions.

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