Well in the dev chain, I never understood (i.e. was neither intuitive nor pointed out)
How or WHY do i have to have a Meta Quest device connected to a PC in order to BUILD the .apk for it… Other build platforms are offered off the bat, that is, PC or plain Android i can choose from the list, but the Meta Platform appears ONLY if the device is connected AND TURNED ON for god’s sake…
Additionally, after it builds then, it deploys and runs the app - which in MOST CASES is at 2 FPS and a fully black screen on the Meta Pro device one cannot get out of by pressing the Oculus button (!?)
So i have to cancel the deploy/run button, and the .apk then runs np from installs on the device… hmhm
So - pray tell - how does one ONLY build .apk for Meta (deploy drop i can do myself)?