UE5.3.2 : ERROR : SM6 sampling a virtual texture for the opacity mask material arribute is disabled in the rendering setting....

hello! From what I understand, you imported some material that changed the files in the folder (MSPresets) inside the folder (Content). Create a new project in the same version and migrate the MSPresets folder to your project by replacing the folder you have. This folder contains the basic material files used by megascans. Remember to back up your files before making this change.

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