I was Able to make them Static Meshes and Blueprint using this option Harvest Instance > To level or To blueprint, where is the the option To Level as Foliage?
Here is where I would like them to show:
Also when The PCG is Converted to Static Mesh They are named StaticMeshActor, could you Change the code so When It is converted It get the name of The PCG Volume Selected? In This Situation The PCG Volume is Called “TreesA” and would be Convenient to have the Meshes Named as “TreesA_SM” and put in A folder with the same name as well. That would be wonderful! Thanks

